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Wayne Peacock's avatar

I would certainly consider these rules for particular scenarios involving a tourney, grande melee, or perhaps in a pitched battle. Would be too fiddly for me in the average adventure setting. I appreciate how you broke down the affects you would look for and then tried to model them in the various systems. For systems with levels, I might want that involved more directly, but I can't figure out a way w/o creating some "resource" that you would have to increment down -- which violates one of your mechanical preferences. Good read!

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DED's avatar

Definitely a solid way to introduce exhaustion into a game. Not sure that I would start the rolls on the 4th round (after a mere 18 seconds of combat?), but I'm sure that's something that could be tweaked. TBH, having never worn armor beyond chainsaw chaps, you could very well be right on the money with choosing the 4th round.

Alternatively, for games with 3D6 attributes, you can chuck the dice rolls and go with a Constitution or Endurance based stamina. Winded automatically kicking in at the round number equal to half the character's constitution and Exhausted happening at the round equal to the Constitution.

Regardless, I think the armor's weight (encumbrance?) has to be a factor. And what to do about magic armor? Each plus a DM towards making the Constitution save?

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