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Sean's avatar

Another factor are the details you want to get into and the impact on the flow of the game. Start putting in hit locations, extra dice rolls, and it is a different experience. Doing it without the die rolls, 1hp = being grazed, a full 10hp blow may really do a number, it strikes (hey oh!) a good balance, IMO.

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DED's avatar

It's been a while since I've seen "Excalibur," the 1981 film by John Boorman, but I recall that the fight scenes and battles didn't last too long because of exhaustion. But the two you selected here, which I hadn't seen, really depicted just how grueling combat could be.

I agree that there should be some exhaustion mechanic that takes into account armor's weight versus strength and constitution (or endurance) to get to a point where fighters need to take a break or call it off. Like in hockey! ;-)

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