9 Comments
May 12·edited May 12Liked by Harrigan

Another factor are the details you want to get into and the impact on the flow of the game. Start putting in hit locations, extra dice rolls, and it is a different experience. Doing it without the die rolls, 1hp = being grazed, a full 10hp blow may really do a number, it strikes (hey oh!) a good balance, IMO.

Expand full comment
author

Totally agree. There was a time when young Harrigan was pretty upset by the abstract nature of hit points; I'm feeling better now. :)

Expand full comment

It's been a while since I've seen "Excalibur," the 1981 film by John Boorman, but I recall that the fight scenes and battles didn't last too long because of exhaustion. But the two you selected here, which I hadn't seen, really depicted just how grueling combat could be.

I agree that there should be some exhaustion mechanic that takes into account armor's weight versus strength and constitution (or endurance) to get to a point where fighters need to take a break or call it off. Like in hockey! ;-)

Expand full comment
author

Also, it's been *decades* since I've seen Excalibur -- I really need to give it a watch.

Expand full comment
author

Yep. And those are the kinds of mechanics I'll be exploring -- hopefully in the next issue!

Expand full comment

Glad to see you mention Harnmaster. I remember being awestruck when I first played it, it seemed so elegant and cool, hit location rolls and varying armor coverage. It wasn't perfect but it was a balm to my 'jaded by abstract AC' self.

I also do the same running D&D type games, quickly breaking down rolls by whether the roll was defeated by dodge, shield, or armor to give some variation in the attacks.

Expand full comment
author

I've kind of come full-circle in some ways. As you know, I tend to lean towards less complex systems these days, but I was pretty anti-AC (and anti-d20 generally) for a looooong time. Credit the OSR with rekindling my interest.

Expand full comment

Whelp, I'm over a month late to the party here, buuuuttttt....

If you're looking for a stimulationist combat, where armor makes you easier to hit but soaks damage, and fatigue is a factor (let's call it "fatigue factor"), maybe even throw in a non-round based system... have you heard the good word of HackMaster, my friend? :)

Expand full comment
author

You'll have to run it at some point, Laramie!

Expand full comment